wow, it's amazing what you can do in half a day if you focus (i'm VERY easily distracted).
i needed a bit of a break from the other major projects i was working on (the legend of Cynder and Chronicles of the Blue Flame) so i thought i'd spend the day trying to get at least one commission ready for animation. all that's left is the wings, which are giving me a headache (normally the wings rig automatically, and i only need to do minor clean up, but this time it wouldn't automatically do it, so i have to do it myself) and to add the underbelly
so here's Istar,
's dragon. i'm going to do an animation of him doing his Water Fury, in time to the song Dragon-boy from Spirited Away. the animation will last exactly 1 minute and 55 seconds and every movement in the first minute so far has been plotted and planned out (SO MUCH MATH!!!
seriously there's a lot more in it than i originality thought). i have to use math though because my normal method doesn't work in this case. unfortunately, my PC can't handle the animations i do, so they lag while i work on them and appear to be going slower than they really are, but i don't always pick up on it and i increase the speed then when i render, it's really fast, normally i can fix it outside blender, just make it play slower, but when sound is involved, you can't do that. the biggest problem is that the music in the scene will play at the incorrect speed, depending on how fast the animation is playing, (if it lags, the music will not slow, it just sounds normal) so when i render it, it will be out of sync, which is not what we want. so, by pausing the music when there's something i will want the character to do at that point, and grabbing the number of seconds, i can write it all down, so even if the animation lags in blender, in the final render (the video) it will still be in sync, but simply having the seconds is not enough, you need the frame numbers. my animations are normally 30 frames per second, any higher and it tends to not work the way I want unless i use MORE maths (i don't like math
). it's not too hard to figure out, but i lost my calculator, so i have to do it the old fashioned way, and it takes me a while with bigger numbers XD
well, now that i have board you to death with my explanation of how i do the animations, enjoy!
Istar belongs to
model belongs to me